The Croods sees players taking control of the
prehistoric family from the movie and guiding them through various
misadventures as they attempt to become self-sufficient and invent various
items. Basic game play revolves around trapping ten different types of
animal,feeding them the correct food to tame them, building them a home and
then feeding them to make them produce useful items. These items are then
subsequently used to build other structures, trap more types of animal and
invent various items which unlock new areas on the game map.
Players’ progression through the game is
measured through the usual experience point system, and also through a sequence
of quests(here rather aptly referred to as “chores”) provided by one of the
characters from the movie. Players earn small quantities of experience points
for everything they do, but practically speaking they will have to complete the
quests in order to progress at anything approaching a satisfying rate, since
quests offer significantly higher rewards than single actions.
Social features for the game include the ability
to connect to Facebook and invite friends, but at present there doesn’t seem to
be a lot to do when visiting neighbors. The “fake friend” the game provides
players with implies that there will be something to do with friends soon, but
at present this is a largely unnecessary feature. In the meantime,it is also
one of two features — the other being cloud saves via a proprietary Rovio
account — that mean the game requires a network connection to play, or at
least start; the connection dropping once the game has
begun appears to allow the player to continue playing for at least a short time.
It is arguably not unreasonable for a game intended to be played on mobile
devices to require a data connection, but given the recent controversy over
EA’s SimCity game and its “always-online” requirement, this is something that
developers should probably take care with, at least in the short term.
The Croods isn’t a particularly bad game — its
audio-visual presentation is good and captures the personality of the movie’s
characters quite well — but its game play is somewhat uninspiring. At heart, it
is yet another licensed property that has been adapted into an
isometric-perspective game about waiting for timers to expire. While these
types of game are demonstrably popular and profitable, it’s disappointing to see
a developer as creative as Rovio taking what appears to be the path of least
resistance for many mobile game designers. With this in mind, it’s tough to
recommend The Croods with any real enthusiasm, but the movie tie-in factor
coupled with the fact that the audience still seems receptive to this type of
“freemium” experience means that it will likely enjoy some success at least in
the short term.
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